Due to the unforeseen effects of pnline game addiction in Korea, the government the Ministry of Culture, Sports and Tourism announced that it would impose a "midnight curfew."
One of the highlights is restricting teenagers from logging on to certain online games with a high rate of adolescent members after midnight.
The government, however, said the rules are not legally binding, and that it will disclose more details later. Skepticism is already rising in the game industry that placing a time limit will have little effect on curbing obsessive online gaming habits among teenagers.
"PC rooms prohibit the entry of underage customers after 10:00 p.m. without an adult guardian. So many teenagers are not playing online games there after midnight," an industry watcher said. "The measures will be useless in dealing with young gamers who log on through their parents' ID."
As I mentioned inmy previou entry, more game companies will be required to introduce "fatigue systems," which impose "disadvantages" in game play when an advised playing time limit is exceeded.
But it remains to be seen how faithfully game makers will comply with the ministry's guidelines to report their practice of both systems.
Game makers will be required to conduct an ID checkup of their members on a regular basis so that teenagers do not use their parents' registration numbers to enjoy games beyond the regulated times.
by Do Je-hae (email@example.com)